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Ragekaje

15 Game Reviews

5 w/ Responses

Great idea with great execution!

This game is very well made! I love that the game teaches you how to play it. Each level asks the player to learn one thing at a time and solve a complex problem sightly more tricky than the last. The one mechanic that the game revolves around is simple, unique, and interesting. The music and art are good, but those aesthetics could match up with the mechanics a bit more. I like that the music is catchy, but never tries to actively grab the listener's attention, letting them focus on the puzzle.

My complaints are about one small glitch (probably not common) and an issue with the main mechanic. Getting the technical stuff out of the way, I managed to set the teleporting goo as I was falling across a corner, and the game placed the teleporter inside the wall. This allowed me to drop inside the wall and... interesting things happened from that point on. I really can't explain it any better than that, sorry.

As for the problem with the mechanic, there were some later levels whose solutions were not aesthetically pleasing. When I found the solutions, they LOOKED wrong. With goo hanging off the corner of walls, and goo piles sometimes overlapping, my solutions appeared to be wrong but ended up solving the puzzle. This created an inner conflict in the back of my mind, where my solution was not fully satisfying. My suggestion would be to make a clearer difference in the motion of the color pick-ups. If there is a GREATER difference between a green goo launcher and a red goo launcher, this would allow for different paths to stand out.

Still, this is a fantastic game! Keep up the great work!

FancyReckless responds:

Thanks for such a big feedback and that you liked the game, this means a lot to me as a starting dev :) I will do more testing on that teleport mechanic, it's a bit complex one, but I think I know how that happened.
Must admit that you're right about later levels, I got too impacient and didn't put as much effort in those before release. Luckily I got some gameplay videos and were able to spot those design mistakes, so I'm gonna get to it once I finish my finals.
Thanks again, won't ever stop making those :)

Don't give up!

Although this game feels incomplete, it is a start! Just listen to the feedback you're getting, adjust the game accordingly, and have confidence in your own creation!

Here's what I found playing for a little while:
- I figured out you have to click coins to get them, but that was only by goofing around with controls. This should be clearly explained.
- The controls forced me to bounce my hands back and forth between the 'A' key, the arrow keys, and my mouse. I would recommend allowing a different method to pick up the coins or to shoot. If the coins dropped down to the wall to collect by making contact, that might work. If the mouse could be used to collect the coins and to shoot, that could work, too!
- Personally, I would recommend increasing the speed at which everything moves. (player AND enemies) Although having to think one step ahead of what I was doing was fun, (in order to collect coins and line up shots) the time it took between exciting things happening (killing an enemy or getting loot) was too long.
- The music was very quiet, I had to crank my speaker to get a normal listening level.

Good stuff:
-I like the art, its rudimentary, but on the right track!
-The music is cool, it just needs to be louder.

I DO want to see you make updates! I realize that you didn't officially "publish" your game in every market on the web. I see this as more of a prototype. Prototypes are supposed to be rough around the edges. The faster you find the flaws, the faster you can fix them.

Don't apologize for your work, stand behind everything you do.

And don't give up!

:)

Flame152 responds:

Thank you for taking the time to write this review it really means a lot

Not sure if I'm having technical issues or I'm just stupid, but I am not able to confront the killer.

No, no, no... You've got it all wrong.... It's "Free to Play" not "Pay to Win."

Absolutely Amazing Game! I loved the puzzles in the Zelda: Oracle of Ages that were similar to this game (except that used squares and enemies to distract you). Ingenious design, colorful yet simple graphics, great music for thinking (I actually left the game on when I took a break just to listen to the music) and wonderfully designed levels. I actually finished the entire 30 levels and I was very satisfied after completing it. Make some more great stuff!

Metal-head who loves early morning coffee and chill chiptunes. I love to write music and really enjoy instrumental stuff. I mostly do rock/metal but I'm getting into retro sounds and absolutely love it. I would love to write music for your game!

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Joined on 10/20/12

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